Type: scroll / rune ; tier 1This item will automatically be transmogrified when you leave the level.
blink rune (range 3; phase 11; cd 19)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 3
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: scroll / runeThis item will automatically be transmogrified when you leave the level.
shielding rune of the titan (absorb 110; dur 3; cd 15)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 110 damage for 3 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: scroll / runeteleportation rune of the titan (range 40; cd 12)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: jewelry / amulet ; tier 2This item will automatically be transmogrified when you leave the level.
steel amulet of manastreaming
Powered by arcane forces
0.10 Encumbrance.
Changes stats: +2 Mag
Mana each turn: +0.14
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +29.00Amulets make your neck look great!
Type: jewelry / ring ; tier 3titan's gold ring
Infused by nature
0.10 Encumbrance.
Changes stats: +4 Con
Physical save: +8 (+4 eff.)Rings make your fingers look great!
Type: weapon / battleaxe ; tier 2 Base power: 22.0 - 33.0This item will automatically be transmogrified when you leave the level.
steel battleaxe (22-33 power, 2 apr)
Requires:
- Strength 163.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%Massive two-handed battleaxes.
Infused by Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9This item will automatically be transmogrified when you leave the level.
slime-covered steel dagger of persecution (13-17 power, 6 apr)
Requires:
- Dexterity 16
1.00 Encumbrance.
Uses stats: 50% Str, 50% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 8% chance to slow global speed by 50%
Damage against: +5% Unnatural
When wielded/worn:
Changes stats: +2 WilSharp, short and deadly.
Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3This item will automatically be transmogrified when you leave the level.
steel dagger (11-14 power, 6 apr)
Requires:
- Dexterity 161.00 Encumbrance.
Uses stats: 50% Str, 50% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%Sharp, short and deadly.
Type: weapon / greatsword ; tier 2 Base power: 23.5 - 37.6This item will automatically be transmogrified when you leave the level.
steel greatsword (24-38 power, 2 apr)
Requires:
- Strength 163.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%Massive two-handed swords.
Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3This item will automatically be transmogrified when you leave the level.
steel mace (14-20 power, 3 apr)
Requires:
- Strength 163.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%Blunt and deadly.
Infused by Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3This item will automatically be transmogrified when you leave the level.
steel mace of persecution (14-20 power, 3 apr)
Requires:
- Strength 16
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
Damage against: +11% Unnatural
When wielded/worn:
Changes stats: +3 WilBlunt and deadly.
Infused by Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0This item will automatically be transmogrified when you leave the level.
thorny mindstar of flames (10-11 power, 24 apr, mind damage)
Requires:
- Willpower 24
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 6 fire
Changes resistances: +6% fire
Changes resistances penetration: +7% fire
Changes damage: +4% fire
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Global speed: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Infused by Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1This item will automatically be transmogrified when you leave the level.
vined mindstar (6-6 power, 18 apr, nature damage)
Requires:
- Willpower 16
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Powered by Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0This item will automatically be transmogrified when you leave the level.
short yew starstaff of warding (20-24 power, 4 apr, darkness element)
Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +4
Defense: +4 (+4 eff.)
Maximum wards: +2 darkness
Changes damage: +20% darkness
Talents granted: +2 Ward +1 Command Staff
Spellpower: +9 (+9 eff.)
Spell crit. chance: +3%Staves designed for wielders of magic, by the greats of the art.
Type: armor / belt ; tier 1blurring rough leather belt of carrying
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Defense: +9 (+6 eff.)
Fatigue: -4%
Stealth bonus: +5
Maximum encumbrance: +20A belt that goes around your waist.
Infused by Type: armor / hands ; tier 2This item will automatically be transmogrified when you leave the level.
cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Accuracy: +13 (+6 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 8 fire
Changes stats: +4 Dex
Changes resistances: +5% fire
Changes damage: +6% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Type: armor / hands ; tier 2This item will automatically be transmogrified when you leave the level.
hardened leather gloves of magic (+3) (0 def, 2 armour)
Powered by arcane forces
1.00 Encumbrance.
Armour: +2
Changes stats: +3 Mag
Changes damage: +4% arcane
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Type: armor / hands ; tier 2This item will automatically be transmogrified when you leave the level.
heroic hardened leather gloves (0 def, 5 armour)
Crafted by a master
1.00 Encumbrance.
Armour: +5
Mental save: +5 (+2 eff.)
Maximum life: +45.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Infused by Coral Spray (8 def, 8 armour, 18-25 power, 48 block)
Requires:
- Shield usage training
- Strength 16
7.00 Encumbrance.[Unique]
Type: armor / shield ; tier 1When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+6 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.A chunk of jagged coral, dredged from the ocean.
Infused by Type: armor / shield ; tier 2This item will automatically be transmogrified when you leave the level.
icy steel shield of arcane resistance (+11%) (0 def, 4 armour, 19-23 power, 43.5 block)
Requires:
- Shield usage training
- Strength 16
Infused by arcane disrupting forces
7.00 Encumbrance.
Base power: 19.0 - 22.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +44
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 7 cold
Damage when hit (Melee): 2 ice
Changes resistances: +11% arcane
Talent granted: +1 Block Handheld deflection devices.
Powered by Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1This item will automatically be transmogrified when you leave the level.
acidic quiver of ash arrows (19/19, 22-30 power, 7 apr)
Requires:
- Dexterity 16
3.00 Encumbrance.
Uses stats: 50% Str, 70% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 19
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2Arrows are used with bows to pierce your foes to death.
Infused by Type: ammo / arrow ; tier 2 Base power: 27.0 - 37.8This item will automatically be transmogrified when you leave the level.
deadly quiver of ash arrows of wind (17/17, 27-38 power, 7 apr)
Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Uses stats: 50% Str, 70% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 17
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage
Travel speed: +200%Arrows are used with bows to pierce your foes to death.
Type: gem / black ; tier 17 agate
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: gem / black ; tier 3onyx
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 22 aquamarine
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 22 opal
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 22 topaz
0.00 Encumbrance.
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: tool / digger ; tier 3This item will automatically be transmogrified when you leave the level.
dwarven-steel pickaxe of quickening (dig speed 24 turns)
Powered by arcane forces
3.00 Encumbrance.
Changes stats: +2 Str
Lowers spell cool-downs by: 10%
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
Type: tool / digger ; tier 1woodsman's iron pickaxe (dig speed 37 turns)
Infused by nature
3.00 Encumbrance.
Changes stats: +1 Str
Changes resistances: +10% nature
Changes damage: +5% nature
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
Type: gem / green ; tier 3emerald
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 17 spinel
0.00 Encumbrance.
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Activation costs 202 power out of 400/400.Rod of Recall (1/1)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Type: charm / torque ; tier 3 Activation puts all charms on cooldown for 15 turns.This item will automatically be transmogrified when you leave the level.
cleansing dwarven-steel torque of gale force [power 205] (15 cooldown)
Infused by psionic forces
2.00 Encumbrance.
When used:
* Cleanse 1 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
Type: charm / totem ; tier 2 Activation puts all charms on cooldown for 15 turns.This item will automatically be transmogrified when you leave the level.
soothing ash totem of stinging [power 188] (15 cooldown)
Infused by nature
2.00 Encumbrance.
When used:
* Heal for 37.
Natural totems are made by powerful wilders to store nature power.
Type: gem / violet ; tier 24 amethyst
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 3quartz
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 18 ametrine
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 15 citrine
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 13 zircon
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.